Illustration & Visual Narrative / Task 1
8.26.2021 ~ 9.16.2021 (Week 1 - Week 4)
Seojeong Kim / 0350085
Illustration & Visual Narrative
Bachelor of Design in Creative Media / Taylor’s University
Task 1: Exercises
Lecture
Week 1: Introduction
Today was our first class with Miss Noranis Ismail and Miss Jennifer. Miss Noranis started the class with an introduction to the module. What will we do in the future and what will we learn! Miss Noranis gave us our first workout, the Vormator Challenge. Students will use a limited set of shapes to create unique and imaginative characters. Also this character will be complete as a trading card game. This week we only had to sketch the our Vormator character. I thought it would be a very enjoyable practice just by listening.
Note: Task 1: Vormator Challenge (Character Design and Making Playing Cards )
Task 2: Movie Scene Minimalist Poster (Animating Poster)
Task 3: Webtoon (Theme: Horror Story)
Final Task: Animated Comic (Duration: Less than 3 minutes)
Week 2: Introduction to Character Design
Miss Noranis asked the students what our favorite characters are? My favorite character, no matter how much I thought about it, I couldn't pick one. However, after thinking about it, I think I like "Alphonse Elric" by "Fullmetal Alchemist" the most. The reason seems to be that I admired his strong and pure heart. His heart was really straight and strong.
Also, today we learned about the principles of character design. First of all, the characters we are creating must be appeal to people, and it is profitable to make them stylish and symbolic.
Principles of Character Design:
1. Shapes
The shape defines the silhouette of the character. It's about setting the character's iconic shape and making it attractive.
2. Colour
Color is useful for expressing character's emotions, feeling, and characteristic.
3. Emphasis and Contrast
Adding a Emphasis and Contrast, makes the character look more attractive. Sometimes cultural element add it to design, making it uniquely authentic.
4. Harmony
All shapes, lines, colors and patterns must be combined in a common and harmonious way. We have to think about the first visual element people will see in your design. When creating a character, what things must be in common so that people can feel comfortable and attractive when they see it.
5. Expressions and Poses
Expressions and Poses are important is because we have to show visually is necessary. Action, whimsy and personality are the most important things a character has.
After that, Miss Noranis and Miss Jennifer Teh looked at the students' sketches and gave feedback. Of course, they also gave feedback on my character. My character had good content and story, but my character was too big and a little complicated. So they gave feedback that it would be good to fix them. And finally, I learned how to design a character in Illustrator Adobe.
Week 3: Composition
1. Types of Shots and Composition
2. A Balanced Distribution of Positive / Negative Spaces
3. The Rule of Thirds
4. Background, Mid ground, and Foreground
5. Create Environment Art
6. Contrast
7. Detail
8. Symmetry / Asymmetry
Week 4: Composition 2 / Perspectives
Perspective in art usually refers to the representation of three-dimensional objects or spaces in two dimensional artworks. the position from which an individual or group of people see and respond to, the world around them.
Instruction
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