Design Principles Week 1 / Exercises
24.8.2021 ~ xx.x.2021 ( Week 1 ~ Week 6 )
Seojeong Kim
0350085
Design Principles / Bachelor of Design in Creative Media
Week 1: Introduction and the Module
- Today was the first class of the Design Principles class. I first met Dr. Charles Sharma. A briefing has begun regarding how the class will be conducted and what lectures will be studied. All students must upload all their work on their blog as a link to Google Classroom. Next, he continued his lessons on what design means. After that, we learned about composition and framing.
Instruction
- Visual communication is a work in which information is represented graphically to create meaning efficiently and effectively. Examples of places where visual communication can be used include meetings, websites, fairs, social media posts, and presentations.
- Elements of Design
1. Point
2. Shape
3. Line
4. Texture
5. Form
6. Space
7. Color
LINE is a continuous mark made on a surface or the edge created when two shapes meet. May be actual, implied, vertical, horizontal, diagonal, and/or contour.
SHAPE and FORM is a self-contained defined area, either geometric or organic. Shape refers to a two-dimensional element with area on a plane, while form refers to a three-dimensional element with volume in space.
SIZE refers to the relationship of the area occupied by one shape to that of another.
SPACE is the distance or area around or between elements in a work.
COLOR is the visible spectrum of radiation reflected from an object. Color is also sometimes referred to as hue.
VALUE refers to how light or dark an object, area, or element is, independent of its color. Value is also sometimes referred to as tone.
TEXTURE is the surface quality of a shape, or how it appears to feel: rough, smooth, spiky, soft, hard, and glossy, etc. Texture can be real or implied.
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Fig. 1 / Example of Elements |
- Principles of Design
1. Contrast
2. Emphasis
3. Balance
4. Movement
5. Rules of Thirds
6. Repetition/Pattern/Rhythm
7. Hierarchy
8. Alignment
9. Harmony
10. Unity
11. Proportion
EMPHASIS is created by visually reinforcing something we want the viewer to pay attention to. This is often used to train the viewer’s eyes on the center of interest, or a focal point – the area of interest the viewer’s eye naturally, instinctively skips to. Some of the strategies employed to create degrees of importance are contrast of values, use of color, placement, variation, alignment, isolation, convergence, anomaly, proximity, size, and contrast.
BALANCE is the distribution of interest or visual weight in a work. A balanced work will have all the elements arranged such that the work will have a sense of visual equilibrium or stability. Balance can be symmetrical, asymmetrical, or radial. Objects, values, colors, textures, shapes, etc. can be used in creating balance in a composition.
CONTRAST is the juxtaposition of opposing elements (opposite colours, value light / dark, direction horizontal / vertical). The greater the contrast, the more something will stand out and call attention to itself.
REPETITION of elements in regular or cyclic fashion creates interest. Repetition strengthens a design by tying together individual elements and bringing a sense of consistency. It can create rhythm (regular, alternating, flowing, random, progressive) and patterns. Variation introduced to repetition increases the level of interest.
MOVEMENT is a visual flow through the composition. In some works, movement is implied by the use of static elements to suggest motion and direct a viewer’s eye along a path through the work. In a still image, aspects such as lines, diagonals, unbalanced elements, placement, and orientation can play the role of active elements. In others, movement can be real, giving some elements the ability to be moved or move on their own.
HARMONY brings together a composition with similar, related elements (adjacent colors, similar shapes, etc.). Harmonious elements have a logical relationship, connection, alignment, or progression. They work together and complement each other.
UNITY is created by using harmonious similarity and repetition, continuance, proximity, and alignment. It is the visual linking of various elements of the work. This allows the disparate elements and principles to create a unified whole that can be greater than the sum of its parts.
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Fig. 1.1 / Example of Principles |
Contrast -
Contrast can be defined as the difference between two or more elements in a configuration. The larger the difference between the elements, the easier it is to compare and understand, and then it is to contrast each other.
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Fig. 2 / Example of Contrast |
Gestalt Theory -
The Gestalt Theory is the principle and law of human perception that describes similar elements when recognizing objects, recognize patterns, and simplify complex images.
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Fig. 2.1 / Example of Gestalt |
Contrast Design Research
- To create a contrast design, you first need to explore different designs and get some inspiration. In contrast design, color seems to be the most important thing because the color is monotonous. I've been looking for designs on Pinterest, and I've brought the most impressive ones.
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Fig. 3 / Research of Contrast |
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Fig. 3.1 / Research of Contrast |
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Fig. 3.2 / Example of Contrast Sketch 1 |
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Fig. 3.3 / Example of Contrast Sketch 2 |
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Fig. 3.4 / Example of Contrast Drawing Digital 1 |
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Fig. 3.5 / Example of Contrast Drawing Digital 2 |
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Fig. 4 / Research of Gestalt |
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Fig. 4.1 / Research of Gestalt |
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Fig. 5 / Contrast Drawing Digital After Feedback |
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Fig. 5.2 / Gestalt Drawing Digital After Feedback |
all your pdf documents cant be seen! please make these files accessible!
ReplyDeletegood effort on exercise 1
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